New update over at the CAVE Database: Deathsmiles Xbox 360 releases. Got some merchandise to post as well in a near future!
New update over at the CAVE Database: Deathsmiles Xbox 360 releases. Got some merchandise to post as well in a near future!
Less than an hour left until JAEPO 2014 opens the doors and I’m going through some of the line ups already released. Today the turn has come to Namco Bandai.
Namco Bandai has a rather short line up but nonetheless a couple of notable news. First one up is a theater style shooter / rhythm action (!?) game featuring AKB48.
The 11th release in the Gundam franchise brings us the MS110 aircraft and supposedly a mode where you can battle other players toons on-line. When playing your character/aircraft can be stored on-line and battled out by other players. The new opening song will be released at the venue.
Also Wangan Midnight gets an update with new elements added to the competition racing. And like ID8 Infinity’s D coins, Wangan has its Maxi G that can be used in game to pimp out your ride even further.
Arcade skiing is back in this new version of Alpine Racer. The cabinet boasts vertical 55″ monitors and promises a whole new experience of the trill racing down the slopes. The games are networked and up to 8 players can go head to head in the same race.
Namco Bandai has a few more titles in the line up. Prize games, photo booth and medal games, for instance Super Sea Story in Okinawa 3 (海物語 IN 沖縄 ウキウキバケーション); a medal game for all ages. An updated Dead Storm Pirates SP can be spotted in the line up but details remains unknown. A few more already released games will be available on the venue.
We’re a week away from Japan Amusement Expo 2014 and the four big ones have already released most of their line ups for the show and while there’s not anything notably new one can just hope that at least one of them has a hidden ace up their sleeve.
Sega will be showing off a couple of new games. New, in the sense that they’re not released yet. In another way not so new, since most of them are already on location tests and already known to the public.
As always most of them won’t be available anywhere near Europe, except for perhaps Dead or Alive – making its arcade comeback – and Guilty Gear Xrd. I’d love to try both the new Initial D and the super trippy mai mai GreeN music game (check the video clip further down!).
An arcade version of the Nintendo 3DS RPG with the same name. You play as Kaito Gosho, a young boy with serious money problems, forced to participate in a virtual fight tournament in order to repay his debts. The money you win can also be used to perform actions during the battles. Hero bank arcade is scheduled for release this summer.
The next installment of the Initial D franchise has the appropriate name Infinity. According to the press release it goes back to Shuichi Shigeno’s original world of the Initial D manga. You’re faced with a single player career mode where you race upgrade your ride. D coins can be used to purchase special parts. To save you progress you’ll need an ALL.Net IC card. Initial D ARCADE STAGE 8 Infinity is scheduled for operation sometime this year.
It’s been 13 years since we last saw Dead or Alive in the arcades. DoA 5 Ultimate Arcade was released on 24/12/13 and features a new character named Marie Rose (voiced by Mai Aizawa). She’s a French maid and her fighting style is somewhat oddly systema, a Russian martial art focused on controlling the six body levers (elbows, neck, knees, waist, ankles, and shoulders) through pressure point application, striking, and weapon applications.
Marie Rose will be made available to the console versions of the game in an upcoming patch. DoA 5 Ultimate Arcade runs on Sega’s RingEdge 2 system with support for the ALL.Net P-ras MULTI Ver.2 system.
Guilty Gear is back in full cel shaded 2D glory using Unreal Engine 3. According to rumors it will be released later this month for the arcades and sometime this year both for PlayStation 3 & 4.
Development is once again done by Arc System Works and the series creator, Daisuke Ishiwatari, is back in the director’s chair.
New in this version is the character Bedman.
Final location testing is currently ongoing and like it’s predecessor GGXrd will be released on Sega’s RingEdge 2 arcade board with support for the ALL.Net P-ras MULTI Ver.2 system.
Dengeki Bunko Fighting Climax is a 2D fighting game collaboration between Sega and Dengeki Bunko scheduled for release in March this year.
The game features characters from different light novel series under the Dengeki Bunko imprint. Each playable character has its own assist character that can be called into the fight to help in various ways.
All characters are voiced by their respective actors from the anime adaptations. Akria Yuki of Virtua Fighter is confirmed as one of the bosses.
Puyo Puyo! Quest Arcade is an RPG spin off of the populat Puyo Puyo! franchise. The game was released in November last year and seems to be getting a good deal of plays.
mai mai GreeN is a fast paced crazy music game where you have to hit and swipe on a touch screen to the beat of the music. The updated version (mai mai GreeN PLUS) scheduled sometime this spring will be available for play on the expo. Level: ASIAN!
The World of Three Kingdoms is an epic scale real time battle game set in the Chinese Sangokushi era. You command your troops using buttons and touch screen.
You can battle out against the CPU or other players and as all other Sangokushi style battle games the cabinets are beautiful though in the case of TWOTK they’re combined four and four in a half circle with an integrated live monitor instead of rows of free standing cabs.
Sega will be showing new trailers for Border Break scrambled (ボーダーブレイク スクランブル) Ver. 4.0 and Shining Force Cross Ecclesia (シャイニング・フォースクロス エクレシア) Version B.
Sorry for the recent quietness here. I’ve joined the CAVE Database initiative and have spent most of my free time working on gathering material for the new site.
The CAVE db hopes to fill the hole left after the CAVE-STG forum was closed down. We’ve been working hard on digging out reviews and strategy guides from the dusty Intertube archives and collecting information on releases, merchandise and other oddities.
Thanks to a whole lot of people stepping up, sharing their collections we’re a good bit on the way. But we still have a long way to go. If you’ve got something CAVE related you’re willing to share please drop us a line over at CAVEdb.com. We’re interested in hearing from you whether it’s a review, pictures of PCB’s, kits or other releases, photos from a Matsuri event or from your latest visit at the CAVE HQ.
Stay in touch and let us know if you see something you like or what you think is missing.
Oh, this is just sad. Does this mean CAVE is retreating entirely from the Western market for focusing on Japanese releases only? The latest iOs/Android title – Donpaccin – suggests the same. Only released to the domestic market.
Originally posted on CAVE WORLD Official Blog:
Hello this is Masa-King from CAVE WORLD.
I know I haven’t updated the blog for long period of time.
I can sense that some of you guys were wondering where I was…
I have important announcements to make today.
As I mentioned on twitter, CAVE World (EN) will be shut down on February 28, 2014.
I appreciate all your support and following CAVE World (EN) on Twitter.
The latest information will be made by cavegames on twitter in Japanese.
Due to the decreased opportunity to release news on the blog, CAVE WORLD blog will be closed on February 28.
The latest information will be updated on production blog (blog by promotion staff) in Japanese.
I apologize for the inconvenience and thank you for your many years of support.
Showing off your games is so much more fun than just storing them, right?
But how fun is it when they look like this?
Not at all. Really.
Luckily the dongles for Namco’s System 246 & 256 games uses the same cases as memory cards for PlayStation 2 games. Scavenging your nearest flea market for cheap PS2 games will provide you with cases for your games. Flea markets are usually better than second hand game stores if you want to find them cheap. I managed to pick up four (more or less) clean cases at $1 each on my last hunt.
Now, a PS2 case alone doesn’t go bling. You’ll of course need a nice inlay as well. I’ve created a template in Photoshop that I use as a base for all my inlays.
There’s a few sites that offer hi-res scans of inlays for a wide variety of games but if you wanna make it zing you’ll create your own.
An arcade game is not a console game.
An inlay measures 285 mm x 190 mm (approx. 11.2″ x 7.5″). Use scans, screen shots and game info from the web to assemble a unique inlay for your games.
Here’s a link to my template file and a couple of resources you can use for your covers. There’s tons more on the Intertubes. Good luck :D
In my previous attempt on an HD cabinet I was planning on using an Atomiswave SD cabinet. This proved to have more than one drawback. It could only house a 26″ monitor and the tilt of the screen was too large for providing a decent viewing angle. In the Naomi/New Net City we can squeeze in a 27″ wide screen monitor (which is much easier to come by) and it’s also more upright and since viewing angles are an issue with LCD/LED monitors this is preferred. Apart from the usual criteria when selecting a monitor; low input lag and response time, we also had the following:
The big issue of course was how to know what the panels looked like on the inside without taking them apart? Luckily an acquaintance works for a company repairing monitors and he was able to help us in our search. In the end we let go of the fast format switching and decided on a Philips 273E3LHSB. As you can see from the picture above the monitor will fill up the space entirely. There’s gonna be a lot of sawing in both the bezel and the front cover! In the pictures below you can see the bare panel and how it fits behind the front cover. Notice I had to cut away the bezel entirely on the sides – maximized monitor area :D
Part of the front cover also had to go for allowing space for the monitor.
To test the mounting and rotation I used a plywood board I had lying around. There’s plenty of space between the back and the front cover and I ended up constructing a riser for the monitor mount. I feared the monitor would become wobbly but no. It sits sturdily behind the front cover. There’s enough room around the monitor for housing the front, center and surround speakers without getting in the way when rotating the monitor. Speaking of the speakers…at the moment we’re looking at the Logitech Z-906 system. Plenty of good sound and the satellites are small enough. Only issue is how to house the sub-woofer. But more on that later.
Next up: a new lamp cover.
Akatsuki Blitzkampf (アカツキ電光戦記) is a Japanese dōjin 2D fighting game.
Originally developed by the dōjin circle SUBTLE STYLE for Microsoft Windows in April 2007. The title earned reputation both in Japan and elsewhere for its high-resolution sprites and older style gameplay.
Later on in 2007 Arcadia Magazine confirmed that the game would be launched for the arcade. The arcade version was called Akatsuki Blitzkampf Ausf. Achse and was released in February 2008 for the Sega NAOMI system.
Akatsuki Blitzkampf is set in a fictional future with many characters borrowing visual style from German soldiers of the World War II era. Many of the characters in Blitzkampf previously appeared in an earlier game, Akatsuki Shisei Ichigō, also by SUBTLE STYLE, released in 2003. In-game visuals supplement this sort of specific militaristic theme and environment, portrayed by the flat and somewhat cubist character portraits and story sequence images.
The game play is considered somewhat old-school in comparison to other dōjin fighter games of the time, relying more on parrying, space control and footwork than chaining combos and heavy aerial combat.
Our plan is to make a sit-down cabinet, much like the New Net City. So the first step in order to get a feeling for the profile of the finished cabinet was to cut the legs down.
I shortened the legs by 338 mm. Easiest way to get the holes correct was to start with the holes for the two bolts on the base. Then mount the legs and mark up the holes for the three remaining bolts.
With the legs in place it was time to get a glimpse of the future. Since my donor cabinet used to be a Wild Riders I had to find both a control panel surround and bucket. Luckily Johan, who sold me the cab, also had a surround and moshpit over at AO had a spare bucket lying around – et voilà – meet the Net City HD – the WIP version ;)
Stompp and I have been throwing ideas back and forth for a long time. This is one of the mock-ups we’re working on at the moment.
Base color of the cab is going to be gun metal gray, the bezel will be modified to fit a 27″ wide screen LED monitor and get covered with a carbon fiber vinyl (looks awesome and will be much easier to apply than an A-grade paint job).
Left, right and center speakers goes below the bezel and the VMU cover gets replaced by black speaker grid. The surround speakers will be placed where light cover is and the cover also gets replaced by a speaker grid.
The notch between the bezel and the surround speakers will get a new lamp cover and house a blue LED strip.
Stompp took pity for the Wild Rider parts and some day, hopefully, they’ll go Vrooom!! again.
Next up: the monitor